I'm not totally on-board with armor as it would likely tunnel the game progression toward reaching that safety net. You're approached by a friendly raft that has armed or unarmed traders or NPCs. You're approached by a militant raft with human enemies that use fire to damage your raft.Ħ. You approach a whirlpool which will destroy your raft if you don't steer around it.ĥ. There could be treasure inside but also enemies and possible drowning concerns. You float over an undersea cavern which can be explored after dropping an anchor. It MUST be harder to survive on an island than floating on the raft.ģ. The experience that you receive while playing Raft is unique but offers building features similar to Rust or Ark: Survival Evolved. The island doesn't generate important resources. Raft is available for 64-bit Windows 7 or later. You can explore it for resources but you risk encountering dangerous animals. There's also the risk of your raft drifting too far away to return.Ģ. Maybe there are enemies hidden on-board or sharks surrounding it. You need to determine whether or not its worth the risk of leaving your raft to explore this new raft. These events would provide a way of obtaining those resources but would only appear after a set amount of play time. As you progress, certain resources should begin to dwindle. Scripted-events would be a great addition. Needing to seek shade during harsh sunlight and warmth during cold nights is realistic - with rain/snow exacerbating the issue. Adverse weather effects and a day/night cycle are fantastic additions.
0 Comments
Leave a Reply. |